TELEVISION'S IMPACT ON YOUTH AND CHILDREN'S PLAY
Most American children live in a media-rich environment,
with leisure-time use of television, movies, music, video games, and computers
playing an important role in their daily lives. Young people, especially
teenagers, tend to embrace new media, often employing them as tools for
exploring and expressing their identity. In contrast, parents, government, and
scholars have long been concerned about mass media's potentially negative
impact on children's development and well-being and, ultimately, on society as
a whole. While research on children and the media has been conducted in the
United States since the 1920s, debates about the exact nature of media effects
persist. As well, the introduction of each new medium brings with it a range of
new research questions.
Following a brief overview of children's access to and
use of media (which is often mediated by differences in age, gender, race, and
family income level), three areas of particular importance to children's
leisure-time use of media are discussed: the trend toward individualization of
media use, the commercialization of children's leisure, and the potential for
media such as television and computers to displace other, more developmentally
beneficial leisure activities.
Children's Media Landscape
Access to media.
Based on nationally representative survey data, Emory Woodard and Natalia
Gridina report that 98 percent of American households have at least one
television, 97 percent of homes with children aged two to seventeen have a VCR,
and 68 percent of homes with children have video game equipment. With regards
to computer technology, the Corporation for Public Broadcasting found that 83
percent of homes with children have a computer, and 78 percent have access to
the Internet.
Income, race, and age are all significant predictors
of children's access to media. Children from higher-income families are more
likely than lower-income children to own almost all media, with the exception
of video game equipment. Video game equipment ownership is not related to
income, although it is associated with gender. Homes with at least one boy are
significantly more likely to have video game equipment than homes with at least
one girl. Age also plays a role in children's media access. Donald Roberts,
Ulla Foehr, Victoria Rideout, and Mollyanne Brodie report that access to music
media, video game equipment, computers, and the Internet tends to increase with
age.
Race is a strong predictor of access to new media,
with Hispanic and African American children being significantly less likely
than white children to have home computers and at-home Internet access.
Media Use According to Roberts
et. al. and Woodard and Gridina, American children spend close six and a half
hours with media every day, on average. Screen-based media (TV, videotapes,
video games, and computer) account for approximately 75 percent of daily media
use. Once again, income, race, and age are associated with significant
differences in media use. Generally, children from lower-income families are
exposed to more media than their higher-income counterparts. On average,
African American children consume more than two hours per day more of media
than white children, and an hour more than Hispanic children. This is partially
explained by the fact that African American children tend to live in homes that
are more "television-oriented" than those of white or Hispanic
children. As a result, African American children are significantly more likely
than white or Hispanic children to live in homes with three or more televisions
and with premium cable subscriptions.
Age also has a powerful effect on the amount of time
children spend with media. Using survey data from a nationally representative
sample, Roberts et al. found that leisure time media exposure begins early
(two- to four-year-olds spent over four hours per day with media), increases to
over eight hours per day by age twelve, and then decreases during the teen
years as academic responsibilities and social activities begin to take up more
time. Location of media within the home can also impact the amount of time children
spend with media. In particular, the presence of bedroom media such as
televisions and computers may lead to increased time spent with those items.
Bedroom Media and the Trend Toward Individualization
Sonia Livingstone argues that due to the proliferation
of media within the home (which results from the availability of cheaper media
products, the rise of mobile media, and media diversification) leisure time use
of media is becoming increasingly individualized. Instead of families gathering
in communal spaces such as the living room to watch television or listen to the
radio, individual family members are now able—and
often choose—to consume media on their own. For
children, this has translated into the emergence of "bedroom culture"
(Livingstone, p. 146).
Over 70 percent of children have books and stereos in
their bedrooms, and more than 50 percent of children have bedroom TVs.
Approximately 20 percent of children have computers in their rooms, and, of
that number, more than half have Internet access. Thirty percent of American
children have video game systems in their rooms, although boys are almost twice
as likely as girls to have bedroom systems. In general, older children are
significantly more likely than younger children to have bedroom media. However,
a substantial 26 percent of children aged two to four have televisions in their
bedrooms. Other predictors of bedroom media include income and parent
education. The higher the family income, and the more education parents have,
the less likely children are to have a bedroom TV, VCR, or video game system.
As discussed above, African American children tend to live in
television-oriented homes; as such, African American children are most likely
to have bedroom TVs.
Roberts et al. explain that while young people,
especially teenagers, have always been able to consume media relatively
independently, the media landscape of 2004 (of which bedroom media was a
defining feature) gave children unprecedented opportunity to structure their
own media diets and to engage in media use free from parental supervision,
comment, and, often, awareness. Studies indicated that children with bedroom
televisions spent more time watching television than children without bedroom
access, and that their consumption tended to include more adult-oriented
programming.
The Commercialization of Leisure
Dale Kunkel estimates that American children are
exposed to over 40,000 TV commercials a year. Given young children's level of
cognitive development, researchers have sought to understand how this deluge of
ads affects kids and, by extension, their families. Up until approximately age
five or six, children are unable to distinguish between programming and
commercials, and before age seven or eight, most kids cannot understand
commercials' persuasive intent. As a result, young children are generally
unable to watch commercials skeptically and often cannot separate commercial
messages from their own wishes. Not surprisingly, research has shown that
commercials targeted to children are generally effective in that they tend to
succeed in getting children to request the product advertised. For example,
studies show that children's food choices are affected by advertising. Since
content analyses reveal that a large proportion of commercials targeted to
children advertise food that is high in sugar and fat, concerns have been
raised about advertising's role in contributing to childhood obesity.
Television programming can also be seen as commercials
for program-themed products. Toy-based programming (where shows' debuts
coincide with the introduction of related toys) first appeared on TV in the
1980s. Widely criticized for being nothing more than thirty-minute commercials,
shows like the Care Bears and He-Man were developed with direct
input—and often funding—from toy manufacturers. It was rare in 2004 to come across a
television show that didn't have an accompanying line of toys and games. With
children highly susceptible to commercial messages, watching television can
influence how—and with what—children spend their non-TV leisure time. Ellen Wartella and Sharon
Mazzarella explain, "Television not only provides shows for young children
to watch but intrudes into other parts of their leisure time by providing the
source and objects of their play" (p. 188). This trend is repeated in the
movie industry, and the Internet is increasingly being used as means to
supplement the marketing messages found on television and in films (for
example, Web sites and online games associated with TV shows).
As children grow up, media not only provide them with
the content of their play but also gives them the opportunity to explore and
express their nascent identities. Livingstone argues that children's identities
have become commodified as a result of their leisure time use of media.
Displacement Theory
One of the longest-standing debates in media effects
research is whether (and how) the use of new media affects the amount of time
children spend engaging in other leisure activities, especially those deemed to
be more valuable to a child's intellectual, emotional, and social development.
Referred to generally as the displacement effect, this theory posits that time
spent with a new medium leads to decreased time spent with other media and
non-media leisure activities. Numerous scholars have studied the displacement
effect, most frequently with regard to the impact of television. (A few studies
have looked at computers and displacement, which will be discussed below.) The
findings, however, are not entirely consistent. In reviewing the work on
displacement effects, it is useful to examine separately those studies that
assess the impact of television's introduction and those that assess the
medium's effect after it has been in place for many years. The introduction of
a new medium may result in dramatic changes in children's (and adults')
leisure, but once the medium is integrated into children's lifestyles, these
"novelty effects" may dissipate.
Displacement Effects: Television
Wilbur Schramm, Jack Lyle, and Edwin Parker's landmark
study examined the impact of television on children's use of a range of
different media. While TV viewing led to a decrease in radio listening and
movie attendance, time devoted to newspapers and books was unaffected. Tannis
Williams's analysis of television's introduction in British Columbia, Canada,
revealed that TV negatively affected reading by interfering with the
acquisition of reading skills. Williams also found that increased TV viewing
led to decreased participation in activities outside the home, especially
sports. In contrast, John Murray and Susan Kippax found that the introduction
of TV in rural Australia led to increases in the amount of time children spent
reading.
In a two-year study, Cees Koolstra and Tom van der
Voort found that television viewing had a small but significant negative effect
on children's leisure-time reading. The authors suggest that this occurs
because frequent television viewing led to a less favorable attitude toward
book reading. Diana Mutz, Donald Roberts, and D. P. van Vuuren followed
children's media habits for eight years following the introduction of TV to
parts of South Africa. They found that the presence of TV led to a modest but
significant decrease in reading (as well as in radio listening and movie
attendance). However, over 60 percent of children's TV viewing time came from
marginal activities, suggesting a simple displacement of time did not
occur. And, while TV viewing began to decrease several years following its
introduction, participation in other activities did not return to their pre-TV
levels. Mutz et al. conclude that an asymmetric form of displacement had
occurred and that TV led to a general restructuring of children's leisure time.
In contrast, Susan Neuman argues that television has not displaced children's
leisure time book reading, stating that the amount of time children spend
reading has remained unchanged over the past fifty years, at approximately
fifteen minutes per day. In their cluster analysis, Suzanne Pingree and Robert
Hawkins found no evidence of a negative relationship between watching TV and
the number of books and newspapers read.
Media "Synergy"
Susan Neuman rejects the displacement theory in favor
of a "synergistic" approach that sees interests in one medium
reflected in others. "Rather than competition there is a spirited
interplay between print and video activities that may spark children's interest
and enhance literacy opportunities" (p. xiv). Based on Neuman's theory,
certain types of educational programming may encourage children to engage in
more leisure time reading. While Neuman was unable to provide any evidence that
interests generated by TV cause children to pursue more information through
reading, others have found increases in requests for particular books featured
on children's programming. More recent research, however, provides support for
the idea that media content (and not simple usage) will predict the extent to
which TV displaces reading.
While previous displacement studies failed to
distinguish between the types of TV programs viewed by children, Aletha Huston,
John Wright, Janet Marquis, and Samuel Green examined the effects of both
educational and entertainment television on children's leisure. Changes in the
amount of time young children spent watching entertainment television were
negatively related to changes in time spent reading. There was no evidence that
changes in the amount time children spent watching educational television was
related (either positively or negatively) to changes in time spent reading.
Program content was thus a key factor in displacement, providing at least
partial support for Neuman's theory.
Displacement Effects: Introduction of Computers
In their review of the effects of home computer use on
children's development, Kaveri Subrahmanyam, Robert Kraut, Patricia Greenfield,
and Elisheva Gross note that limited research exists on how children's use of
computers may displace other leisure activities. Woodard and Gridina found that
children who use computers for purposes other than going online spend an
average fourteen minutes less watching TV per day. However, some researchers
suggest that because of the connections that exist between the content of
various media (for example, TV content associated with Web content and vice
versa), computer use may lead to an increase in the amount of time children
spend watching TV. Subrahmanyam et al. suggest that as time spent with
computers increases, children's total "screen time" (time spent using
a computer, watching television, and playing video games) increases as well.
Context and Content
Media, both old and new, occupy a prominent place in
children's lives, where it both shapes and is shaped by children. Effects
associated with media use aren't simply a function of watching a video or
playing a computer game; rather, effects depend upon a number of contextual
factors, including the child's age, gender, and race; the family's education
and income; the environment where media use occurs (for example, in the child's
bedroom); and the content featured in the media. Although arguments that media
interfere with children's pursuit of more educational activities have been
made, the evidence does not support this contention. Instead, media occupy
children's lives according to roles children assign each medium. For instance,
children may watch a cartoon or read a comic book because they are bored or
wish to be entertained; they may watch a show or visit a Web site with
information on animals because they want to learn more about a giraffe. As with
most activities in which children participate, media serve multiple functions
according to a child's particular needs at any given moment. The most important
aspect of children's media use is not that they use media; instead, it is what
content they are exposed to while using a particular media device.
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